Guides

I try to provide information, data, and explanations for things in APB: Reloaded as it is a game with very poor official support.


Reflex Sight: Mathematical Analysis of Effectiveness

This explains the exact benefits you’re getting from the reflex sight modification.

Vehicle Damage Thresholds and Armor

Want to know the exact damage you need to disable any car, with or without Armored Engine 3?

Juggernaut Strike Weapons Data

These guns are not able to be trialed and have no released statistics. Use this short article to find out how good or bad they are. Aggression’s summary: Manic = OP, Rabid = Great, Frenzy = Okay

Revelations Weapons Data

These guns are not able to be trialed and have no released statistics. Use this short article to find out how good or bad they are. Aggression’s summary: Curse = Good, Oblivion = Good, Strife = Okay, Misery = weak, Harbinger = weak

“Fragile” modification modified kill times

When does the 140 health loss from equipping fragile actually hurt, and by how much? A simple list of guns that kill fragile users faster than they kill normally and what the lower TTK is.

Consumable Ammo Box Indicator

Quick tip for how much ammo is left in your yellow resupply boxes.

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